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kileos

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A member registered Apr 25, 2018

Recent community posts

Because draining blood is such an important part of healing in the game, and the only consistant way to get blood is to either drain an unsuspecting character, or go through a long and boring mouse animation. I feel like this is wasting  a lot of the games apeal. There should be more ways to drain blood from your enemies, for example, when I perfect counter an ememy, let me bite them in that window time. Put a supported stealth mechanic in the game, any of these could make the game more fun and make a sourcery based playstyle more valid. 


As for NSFW content, at the newest and earlyest cutscene, we see Kalyskah use her eyes to seduce the thief. Let us use that during combat, have it use the same heart system we already have so that we can't just do that throughout the entire game but let me use my hearts for somthing other than a chance at an extra life. For example, a new keybinding is pressed, kalyskah starts to channel a spell with her eyes and whispers sweet nothings, and a sorcery and charisma stat check happens. If it passes, a scene is played, if not, combat resumes as normal, and the enemy can no longer be seduced. This would also give exp and loot drops, as to not punish the player for going down this path. 


As a rule with NSFW games, if your scenes are coming from losing you are doing somthing wrong, becuase when I want to have fun I should feel like the game wants me to have fun as well, and not activly fight against me. This is the main problem I have with the non-scripted NSFW scenes in the game, becuase first I have to lose, somthing that I very much don't want to do becuase it impedes on my progress in the game and is not as fun as being an active component in my fun. The idea of having a NSFW scene save you is a fun one, and i'm not saying remove it entirely, but let me have my cake and eat it to dammit! 


But now we have a problem, becuase now in order to have NSFW scenes we have to go down one singular path, making the RPG element more boring. Well, perhaps we can fix this with some active abilities in the skills tree? Perhaps if you have enough dexterity, you get the "Trip" ability, forcing an opponent to the floor for your choice of an execute animation and an "execute animation" if you know what I mean. For strength, a push or even just a restriction could do the job for a backstab or "sword polishing". Having the combat become part the the NSFW fun will massively improve the games relevence as an NSFW game, but should still have some fun non-NSFW combat for when you are just playing the game to progress.

Now, for right now I find the game absolutly unplayable, both as a NSFW game and a fighter. The enemy attack animations are too short, perfect countering does not do enough to make it diffrent from normal countering(Fix refrenced at the begining) and the NSFW scenes are always gliched position wise, as in the charecters are always placed to far together and clip together. 

Fixes for the combat could be make the combat more predictable but more punishing, so mistakes are killer but harder to make.

A fix for this is placing NSFW scene 'dots' around the map, so when a scene is activated it is always played in the closest dot, which will be configured to have the charecters not right next to a wall so that they dont clip.


At this moment in time, I have zero game development expirence, so I have no idea what game dev is like or how difficult it would be to implement these changes (Or if you want them), I can only give my opinion for what makes the game more or less fun, and as a person who wants to see this game go to great lengths becuase it has so much potential as both game and NSFW conent provider I wish you my best of luck.


In conclusion, make blood more of a central game mechanic, make NSFW scenes available and part if combat, and bug fixes. Lots of bug fixes.